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The game’s story is pretty good, but it’s the expansion packs that take the narrative up a notch, putting you in some unsettlingly strange situations. You’ll be pitted against the usual fantasy enemies, goblins etc, but since Neverwinter Nights draws upon D+D’s Forgotten Realms sub-world, there are plenty of surprises. I got killed because, after opening every chest in the game’s training area, I put my hand on a big imposing door and got incinerated for my troubles. You may be a newbie dungeoneer (or traveller, since a lot of the action takes place above ground), but it won’t ever coddle you. I also love how unforgiving Neverwinter Nights can be. It means that fights aren’t particularly dynamic, but it’s still entertaining to watch the stats scroll up, informing you just how badly you maimed your opponent, or how deeply they crammed their knife into your eye socket.

There’s no tapping a key to roll – if you’ve got the skill, it’ll be factored into each fight. I grew to love Neverwinter Nights’ stats, which are a more ‘realistic’ approach to fighting than letting you win just because your opponent is too stupid to stop you circle-strafing them.

If you’re coming off playing something like Skyrim, then Neverwinter Nights’ combat might seem a little uninvolved, but the truth is that it’s the skill-checking, dice-rolling core of the game that determines your success.
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While Neverwinter Nights‘ PC roots are evident, the console controls rarely frustrated me. But you can manage virtually every aspect of your character, blending classes and skills, something that can be fiddly with a mouse. It helps that you have two additional party members at most, which the game charitably refers to as ‘henchmen’, both managed by AI. It’s a remaster rather than a remake, so it hasn’t been given much of a graphical face-lift, but the real enhancement here is making the game so accessible to console players.
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“Neverwinter Nights? Neverwinter Shite, more like.” That’s the gag I won’t be able to use since, while it’s not particularly pretty by today’s standards, Neverwinter Nights is still a highly engaging RPG.Ĭharging full price for a game that’s over 17 years old might seem cheeky, but Neverwinter Nights: Enhanced Edition packs in all the expansion packs and premium content for the 2002 game, giving you a game that will last you 100+ hours – if dungeoneering is up your alley, that is.
